AI HLSL Code Generator
Generate complete High-Level Shading Language (HLSL) shader code from a short task description. This AI HLSL Code Generator is completely free to use.
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Frequently Asked Questions
Q1: What does the AI HLSL Code Generator do?
The AI HLSL Code Generator creates complete HLSL shader code (based on your task description), such as pixel/vertex shaders and supporting functions. This tool is completely free to use.
Q2: Is the AI HLSL Code Generator free to use?
Yes. The AI HLSL Code Generator is completely free to use.
Q3: Can the AI HLSL Code Generator write a complete vertex and pixel shader pair?
Yes. Provide the shader stages, required inputs/outputs, and pipeline assumptions, and the AI HLSL Code Generator can generate a complete vertex + pixel shader setup. This tool is completely free to use.
Q4: Does the AI HLSL Code Generator support DirectX 11 and DirectX 12 style HLSL?
Yes. If you specify DX11 or DX12 conventions (register bindings, root signature usage, resource slots), the AI HLSL Code Generator can generate code accordingly. This tool is completely free to use.
Q5: Can the AI HLSL Code Generator generate PBR shaders (metallic/roughness)?
Yes. Describe the PBR workflow (metallic/roughness or spec/gloss), textures used (albedo/normal/ORM), lighting model, and any IBL needs, and it will generate the HLSL code. This tool is completely free to use.
Q6: Will the AI HLSL Code Generator include texture sampling and samplers in the code?
Yes. If you mention texture inputs (like baseColor, normal, roughness) and sampling requirements, the AI HLSL Code Generator will generate Texture2D/SamplerState declarations and sampling code. This tool is completely free to use.
Q7: Can I use the AI HLSL Code Generator to create post-processing effects (bloom, tonemapping, FXAA)?
Yes. Provide the effect name and details (render target format, color space, exposure, thresholds), and it can generate a post-process HLSL shader. This tool is completely free to use.
Q8: Does the AI HLSL Code Generator support compute shaders?
Yes. Specify thread group size, UAV/SRV resources, shared memory usage, and the algorithm goal, and the AI HLSL Code Generator can output a full compute shader. This tool is completely free to use.
Q9: How do I describe inputs and semantics for the AI HLSL Code Generator?
Include details like POSITION/NORMAL/TEXCOORD semantics, coordinate spaces (object/world/view), and output targets (SV_Position, SV_Target). The AI HLSL Code Generator will use that to build correct structs. This tool is completely free to use.
Q10: Can the AI HLSL Code Generator generate code compatible with Unity or Unreal HLSL workflows?
Yes, if you specify the target engine and expected conventions (Unity shader includes/defines or Unreal material custom node style). The AI HLSL Code Generator will adapt the HLSL it produces. This tool is completely free to use.